AI Insights · Timothy · April 2024
Top 5 Sengoku Games on Unified Platform in Australia Q1 2024
Discover the performance trends of the top 5 Sengoku games in Australia during Q1 2024, with insights into their weekly downloads, revenue, and active users.
During the first quarter of 2024, the top 5 Sengoku games in Australia demonstrated varied performance metrics on a unified platform combining both iOS and Android data. Here’s a closer look at their weekly downloads, revenue, and active user trends.
新信長之野望(國際版) showed significant growth in weekly revenue, starting from a modest $96 at the end of January and peaking at approximately $2.9K by mid-March. Weekly downloads, however, experienced a decline, beginning with 118 downloads in the first week and dropping to just 30 by the end of the quarter.
Ninja Village by Kairosoft Co., Ltd saw a relatively stable revenue stream, with minor fluctuations around the $20 mark and a brief peak of $40 in early March. Weekly downloads remained low but steady, with a slight increase towards the end of the quarter, reaching up to 10 downloads in mid-March.
EnjoyLearning Old Japan Puzzle from Plus Inc. showed minimal activity with virtually no revenue generated and just a single download recorded at the end of January.
Pocket Sengoku and The Samurai Wars both exhibited very low engagement, with each recording only one download in late February and early March, respectively, and no revenue or active user data.
These insights, provided by Sensor Tower, highlight the diverse performance trends of Sengoku games in Australia. For more detailed analytics and insights, visit Sensor Tower.